EVILBANE Guide

EVILBANE enhancement and runes

Quick answer

Weapon enhancement raises base ATK using gold plus Heavenstone Powder, Fragment or Essence. Rune engraving only opens at +3, gives slots at +3 / +6 / +10, and pulling a rune back out costs separate materials.

The EVILBANE weapon enhancement menu showing an ATK increase and its material cost Official EVILBANE screenshot: Weapon Enhancement — Netmarble Monster / Netmarble.

EVILBANE makes you upgrade two things about a weapon: its base attack, through Weapon Enhancement, and its stat lines, through Rune Engraving. Both are handled by Rodrik at the Headquarters, both are paid for with materials that drop out of Operations, and the second one is gated behind the first.

Weapon Enhancement

ItemDetail
What it doesRaises base ATK, step by step
WhereRodrik, at Headquarters
CostGold plus Heavenstone Powder / Fragment / Essence
Official exampleSong of the Razor Wind (greatsword) at +0 → +1 costs 3 Heavenstone Powder and 100 gold, moving ATK 250 → 262
Level markers+3 and above unlock rune sockets

The screen itself is unambiguous about the intent — Enhance weapons to increase ATK — and the numbers in the official screenshot are modest: a single step on one greatsword is about five percent of its attack. Enhancement is a long ladder, not a shortcut.

Rune Engraving

ItemDetail
What it doesAdds stat lines on top of the weapon's own stats
GateThe weapon must be enhanced to +3 or higher
Socket levelsSlots open at +3, +6 and +10
Cost to removeSeparately charged — pulling an engraved rune out is not free

The official engraving screen spells out the socket arrangement: a weapon called Black Wave +3 in the one-handed sword class, one Empty Rune Socket selected, and two further sockets locked behind the next enhancement levels.

Runes are effects, not just stats

The one rune with published numbers is genuinely a combat effect rather than a flat bonus: Rune of Barrage — when OTC is successful, 30% chance to increase ATK by 20% for 7 second(s). Conditional, timed, and tied to a mechanic you have to actually land. Expect the rune pool to be built that way rather than as pure +ATK filler.

The three-step loop

  1. Run Operations. Gold and Heavenstone materials come from enemies, ground pickups and blue-marker Side Missions.
  2. Enhance first, engrave second. Nothing engraves below +3, and sockets at +3, +6 and +10 mean the enhancement ladder is also the rune ladder.
  3. Engrave deliberately. Pulling a rune back out costs extra materials, so the screen's own warning is worth repeating: choose carefully, because "let me just try it" is a real cost here.

The rune engraving screen, with a socket selected and the rune list open Official EVILBANE screenshot: Rune Engraving — Netmarble Monster / Netmarble.

Where the resources sit on screen

The enhancement screen keeps a four-cell resource row top-right, the same pattern as the rest of the interface, so you can read what you own without leaving the menu. In the official capture the cells read 3,950 gold and then 22 / 22 / 3 of the upgrade materials — a straightforward picture of a character who has been farming one tier of material and is short on another.

Planning around enhancement

  • Decide your main weapon early. Because sockets open at +3, +6 and +10, the weapon you push up the ladder is the weapon that gets runes. Spreading enhancements across four weapons means no weapon gets a socket.
  • Enhancement materials are tiered. Powder, Fragment and Essence suggest a tier progression; the higher the weapon level, the higher the tier of material the step will want.
  • Gold has one more job. The official description of gold is explicit: it is used to unlock features and items, enhance weapons and engrave runes. Every one of those competes for the same purse.
  • Unlocking is not the same as upgrading. Some weapons, appearance options and Heavenstones are unlocked with account level or materials, which is a separate cost from making them stronger.