EVILBANE Guide

EVILBANE solo and co-op

Quick answer

EVILBANE supports up to four players in one Operation and is also playable solo. Private Operations are created with a shareable Entry Code, the host is whoever has the most stable connection, and voice chat exists but text chat does not.

The EVILBANE voice chat settings panel Official EVILBANE screenshot: voice chat settings — Netmarble Monster / Netmarble.

EVILBANE is a four-player co-op action RPG that you can also play alone. Both are official: the store listing carries single-player, multiplayer, co-op and online co-op categories, while the official content post warns that some Operations are hard to handle by yourself and suggests gathering allies for them.

What changes between solo and a full squad

ElementSoloFour players
Player cap14
Operation startImmediateWaits on whoever is hosting
Boss fightsYou cover melee aggro and ranged weak points yourselfRoles can split
VoiceNot neededIn-game voice chat
Private codesNot usedEntry Code per Private Operation
Heavenstone loadoutPersonalCan be divided across the group

Grouping up

Three documented ways to play with other people:

  1. Quick Play — joins any Operation available to you at the selected difficulty, including runs already in progress.
  2. Private Operation — create one, then share its Entry Code; friends enter the code through Join Private Operation.
  3. Join a friend's run — the game sets the Operation's host automatically.

Who hosts, and why runs start slowly

The host is not the person who joined first. The official FAQ states the game picks the player who can provide the most stable environment as host, and that a run's start can be delayed while the host's connection settles. If you are staring at a Preparing screen, that is the system doing what it is designed to do, not a bug.

Communication: voice plus emotes

Voice chat is built in and, per the official notice, is used inside the game only and is not separately collected or recorded. The voice settings panel includes an on/off toggle and a player list with a Block option for the people you would rather not hear.

If you cannot or will not use voice, the emotes cover the essentials. On keyboard they are F1 to F8:

KeyEmoteKeyEmote
F1HelloF5Retreat
F2HelpF6Sorry
F3ThanksF7Nice
F4Over hereF8Let's go

On a controller the same eight are on LB + D-pad (Over here, Hello, Help, Thanks) and RB + D-pad (Let's go, Retreat, Sorry, Nice).

An EVILBANE squad facing a winged boss together Official EVILBANE screenshot — Netmarble Monster / Netmarble.

Playing solo without suffering

  • Pick a pair that covers both jobs. No class system means nothing stops a solo player carrying a greatsword for wide clears and a crossbow for weak points; leaning on one weapon type leaves you without an answer for half the encounter.
  • Expect the melee commitment. Lock-on is a melee state and ranged breaks it, so a solo boss fight is a melee fight with ranged punctuation.
  • Watch the loot rule. Failing an Operation loses the gold and materials collected in it, which is a harsher penalty alone than in a group that can carry a bad run.
  • Use the Heavenstone budget for self-sufficiency. A recovery skill in the 10-point budget is worth more alone than it is in a group where somebody else can heal.

Invites and the friend-list rule

During the first playtest, approved testers could send invite codes to three people, and only to accounts that had been on their friends list for at least 30 days. That 30-day rule is worth knowing before a launch test: if you want to bring specific people, the friendship has to exist well before the test opens.