EVILBANE solo and co-op
EVILBANE supports up to four players in one Operation and is also playable solo. Private Operations are created with a shareable Entry Code, the host is whoever has the most stable connection, and voice chat exists but text chat does not.
Official EVILBANE screenshot: voice chat settings — Netmarble Monster / Netmarble.
EVILBANE is a four-player co-op action RPG that you can also play alone. Both are official: the store listing carries single-player, multiplayer, co-op and online co-op categories, while the official content post warns that some Operations are hard to handle by yourself and suggests gathering allies for them.
What changes between solo and a full squad
| Element | Solo | Four players |
|---|---|---|
| Player cap | 1 | 4 |
| Operation start | Immediate | Waits on whoever is hosting |
| Boss fights | You cover melee aggro and ranged weak points yourself | Roles can split |
| Voice | Not needed | In-game voice chat |
| Private codes | Not used | Entry Code per Private Operation |
| Heavenstone loadout | Personal | Can be divided across the group |
Grouping up
Three documented ways to play with other people:
- Quick Play — joins any Operation available to you at the selected difficulty, including runs already in progress.
- Private Operation — create one, then share its Entry Code; friends enter the code through Join Private Operation.
- Join a friend's run — the game sets the Operation's host automatically.
Who hosts, and why runs start slowly
The host is not the person who joined first. The official FAQ states the game picks the player who can provide the most stable environment as host, and that a run's start can be delayed while the host's connection settles. If you are staring at a Preparing screen, that is the system doing what it is designed to do, not a bug.
Communication: voice plus emotes
Voice chat is built in and, per the official notice, is used inside the game only and is not separately collected or recorded. The voice settings panel includes an on/off toggle and a player list with a Block option for the people you would rather not hear.
If you cannot or will not use voice, the emotes cover the essentials. On keyboard they are F1 to F8:
| Key | Emote | Key | Emote |
|---|---|---|---|
| F1 | Hello | F5 | Retreat |
| F2 | Help | F6 | Sorry |
| F3 | Thanks | F7 | Nice |
| F4 | Over here | F8 | Let's go |
On a controller the same eight are on LB + D-pad (Over here, Hello, Help, Thanks) and RB + D-pad (Let's go, Retreat, Sorry, Nice).
Official EVILBANE screenshot — Netmarble Monster / Netmarble.
Playing solo without suffering
- Pick a pair that covers both jobs. No class system means nothing stops a solo player carrying a greatsword for wide clears and a crossbow for weak points; leaning on one weapon type leaves you without an answer for half the encounter.
- Expect the melee commitment. Lock-on is a melee state and ranged breaks it, so a solo boss fight is a melee fight with ranged punctuation.
- Watch the loot rule. Failing an Operation loses the gold and materials collected in it, which is a harsher penalty alone than in a group that can carry a bad run.
- Use the Heavenstone budget for self-sufficiency. A recovery skill in the 10-point budget is worth more alone than it is in a group where somebody else can heal.
Invites and the friend-list rule
During the first playtest, approved testers could send invite codes to three people, and only to accounts that had been on their friends list for at least 30 days. That 30-day rule is worth knowing before a launch test: if you want to bring specific people, the friendship has to exist well before the test opens.