EVILBANE Guide

EVILBANE the War

Quick answer

The War is EVILBANE's campaign layer over the whole player base: two continents, ten regions and forty-six territories that flip between battlefront, liberated and enemy states as Operations are won or lost.

EVILBANE warriors fighting through a burnt forest battlefield Official EVILBANE screenshot — Netmarble Monster / Netmarble.

The War is the layer the producer says EVILBANE is actually built around: every Operation you complete pushes a front line across a shared world map. Two continents, ten regions, forty-six territories, campaigns split into seasons and chapters, and a record of every one of them in the Hall of Records. It was described in detail in the developer note that followed the first playtest, and it was explicitly not part of that playtest.

The numbers

ElementCount
Continents2
Regions10
Territories46
Recurring structuresSeasons, chapters, region bosses
Recorded historyHall of Records at Base Camp

The official EVILBANE war map with defences, invasions and battle markers Official EVILBANE war map — Netmarble Monster / Netmarble. 2 continents, 10 regions, 46 territories.

Nothing moves except through Operations

The mechanic is the point: completed Operations reshape the world map. Reclaim a territory and it becomes liberating ground; fail to defend one and it is taken back and turned into a battlefield again. The producer's own framing — a world where today's defeat becomes tomorrow's crisis — describes a campaign that can walk backwards.

Every battlefront sits in one of three states:

StateMeaning
BattlefrontWhere the fighting is happening now
Liberated TerritoryReclaimed and being held by the Resistance
Enemy TerritoryStill under demon or Heretic control

Rewards for holding ground

Reclaiming every territory in a region does not just look good on the map. It unlocks, for all players:

  • that region's blessing;
  • special Heavenstones found only there;
  • Wandering Merchants who visit Base Camp with that region's goods.

And it can be lost. If territories inside a reclaimed region fall again, some of those benefits go with them. Holding is a separate job from taking, which is the part that makes the system interesting rather than a progress bar.

How a season unfolds

  1. Season — one major event, the outer container for a stretch of the war.
  2. Chapter — the steps that unfold that event.
  3. Operations — where the actual fighting happens; everyone's clears add up to the front line moving.
  4. Counter-attack — the enemy invades what the Resistance holds, and undefended territory flips back.
  5. Region boss — when the line has been pushed far enough, the colossal being that rules the region reveals itself.
  6. Record — the results of the season are written into the Hall of Records at Base Camp.

Three continents of story to keep straight

The world state is not the only thing that moves. The war exists because of the Heavenstones — objects of mysterious power scattered across the Middle Realm — and the factions are fighting over them, not over borders for their own sake:

  • Demons crossing from the Demon Realm, expanding their reach into human lands.
  • Heretics who rose amid the chaos and now sacrifice the innocent for forbidden power.
  • Kingdoms and cities that crumbled while the factions fought.
  • The Resistance, the survivor coalition you belong to, whose goal is to end both the demon and Heretic rule and take back the Middle Realm.

The Resistance's last stronghold is the Mission Base Camp, and its command room holds the War Map that shows the state of every territory at a glance.

The evidence trail

Everything above comes from the producer's developer note published on the Steam page on 15 October 2026, plus the official war map artwork whose legend reads Human Army (Defense), Demon Army (Invasion), Battle, Stronghold and Key Objective. The note carries its own caveat in writing: the content it describes was not in the first Steam playtest, will be added gradually over future development, and may change with development progress and player feedback.

What that means for you now

  • Nothing in the War is playable yet in any public build. If you are planning around territory control, blessings or region bosses, there is no live system to plan in.
  • Operations are the unit of everything. The War adds a scoreboard and consequences to the Operations loop; it does not replace it.
  • Solo players still matter. The note says everyone's Operations push the front line, so a solo clear is not a vote that does not count.